Why Incentives to Discourage Pre-Owned Gaming Are Awful

Can you buy your games secondhand? Then you are a complete cheapskate and the scum of the gaming market. Or at least, that is what publishers want us to believe. Whether you’ve got the right to sell the products you have purchased is immaterial: the sale of used games is damaging the games sector.

When a new game is traded in or sold into an unreal 4 tutorials shop, that cash is then kept by the retailer rather than reaching the palms of this hardworking programmer who invested blood, tears and sweat on making their pride and pleasure. The identical game could be bought and sold numerous times and it may be argued that those purchases are a possible sale that has been stolen in the game companies themselves. It is true you don’t hear the music or movie industry complaining about their second-hand losses, but does generating a record or a film compare to the amount of money and effort spent on developing a Triple-A game title? As always, it is the customer that decides whether a match is worth its $50 price tag, and often they decide to go with a pre-owned cost instead.

Game companies already use a number of methods to gain extra cash after the launch of their matches in the form of downloadable content (DLC) and there are now incentives to buying brand new. Pre-order bonuses appear to be popular today with lots of games such as codes for extra DLC or specific in-game bonuses.

We’ll be having a look at some of the crap incentives provided by publishers to encourage new purchases and what alternatives would be more welcome.

Exclusive DLC & Pre-Order Bonuses: Gamers are not new to the idea of receiving bonuses within collectors editions and so on, but more recently we have been seeing a great deal of extra freebies within new games or as an element of pre-ordering a title. Nearly all of that is in-game DLC, such as new armor and weapons, new maps or various other cosmetic additions which don’t really add that much into the game. In reality, most of this stuff you could live without. I would go as far to state DLC armor is one of the most pointless cases of a DLC incentive, ever. Although perhaps not as moot as the Horse Armor from The Elder Scrolls IV: Oblivion.

In some cases, the DLC offered is a little more substantial. Bioware have taken this 1 step farther by offering a DLC delivery agency at Mass Effect 2 and Dragon Age 2. This service allows gamers to download a series of free items, in addition to accessibility paid DLC. In Mass Effect 2, this comprised a few extra side-quests and exclusive armor/weapons (Groan). Player’s could also add a new character to their game group, Zaeed, and he arrived with his own devotion mission as well as a few tiny regions to explore plus a new weapon. Whilst this can be a much better incentive and adds more to the game, if you didn’t purchase Mass Effect 2 fresh, subsequently getting a hold of Zaeed would cost you 1200 Microsoft Points ($15). Yikes.

The cost and worth of DLC is something to go over at a later stage, but to judge the quality of future DLC, compare it to the Undead Nightmare pack from Red Dead Redemption. For just 800 Microsoft Points ($10), a whole new single player game has been unlocked which rivals the original game. It is a stunning example of superior DLC.

Online Passes: Now this appears to be an interesting/worrying trend in recent games, delete as appropriate. This internet pass is a one-time code which gives access to online multiplayer functionality within their games. What this signifies is that you’re limited from playing online unless you either buy the game brand new, and so have a pass code, or you spend $10 on acquiring this pass if you are unlucky enough to purchase the game second-hand.

A few companies have already started to take on this particular system, including Ubisoft, Codemasters, Warner, THQ and now Sony. Sony will be following the identical trend by offering a code at $10 for second-hand players and this initiative will begin with the release of Resistance 3.

Whilst online passes are a fantastic procedure to make profits from possible lost earnings, they’re also quite worrying as they punish second-hand players, effectively stripping away a chunk of game content from the player. Sometimes, the online portion of the game is much larger than the obligatory story mode and in case you are already paying for services such as Xbox Live Gold or PlayStation Plus, then it just adds on an extra fee.

Un-resettable Game Saves: Now this’incentive’ does take the cake. In the recent Resident Evil Mercenaries title by Capcom on the 3DS, players have been prevented from erasing their store information. This usually means that the game cannot be started from scratch and seems to be a direct assault against second-hand matches. Now, it is not a major deal in Mercenaries 3D, since this information roughly translates into top scores and a few unlockables, but imagine if this method was used in different games, like an RPG? Imagine if you bought a secondhand game which was previously finished? Consequently for this move, most rental shops are reluctant to stock Mercenaries 3D.

However, the most peculiar thing about un-resettable games is that it also penalizes players who have bought the game brand new, since they are prevented from bettering their game data should they wish.